Music Reel

 

Examples of some of my more recent work. Timestamps below:

 

  • 00:00 Rocket League

  • 00:50 Say No! More

  • 02:49 Cartoon Network Journeys VR Trailer

  • 03:18 The Other Half

 

 

Playlists

Say No! More
(IGF Excellence in Audio Award Nominated 2021)

Select tracks from the original soundtrack to Say No! More. All tracks written, produced, and mixed by myself.

Cute
Upbeat
Energetic
Electronic

Watch Me Go/Rocket League Anthems

Select tracks from the Rocket League Anthem pack Watch Me Go. All tracks written, produced, and mixed by myself.

Industrial
DnB
Electronic

The Other Half

Select tracks from the original soundtrack to The Other Half. All tracks written, produced, and mixed by myself.

Minimalist
Solo Piano
Moody
Atmospheric

Downtempo Ambient (Various)

Select tracks from a variety of projects and personal writing. All tracks written, produced, and mixed by myself.

Ambient
Atmospheric
Downtempo
Sampled

Select tracks from the voice game Cloudy with a Chance of Meatballs: Foodimals. All tracks written, produced, and mixed by myself.

Children's Music
Silly
Acoustic

Cloudy with a Chance of Meatballs:
Foodimals

Orchestral

Select tracks from personal projects.

Strings
Small Ensemble

About me as a composer

I'm an award-nominated composer who specializes in electronic music. I've been composing music for games for almost 7 years. I value and prioritize being adaptable in a variety of genres and tend to challenge myself with something new in each project, whether that's instrumentation, tools, or creating interactive music. I'm excited about creating music that enhances a game's narrative and think audio should always be an integral part of development. I'm drawn to game audio because I enjoy having the opportunity to create interactive music and I value the friendships I form with my teams over the course of a development cycle.

Stylistically I tend to gravitate towards anything involving synths. I love working with electronic instruments of all kinds and in all genres! I especially love musical sound design - whether that's creating my own synth patches, messing around with my modular, or sampling. I write both groove based and ambient music, and like doing both equally. Recently I've been enjoying working with dirtier sounding synths and industrial inspired sounds like you can hear in my Rocket League anthems, but I've also had a lot of fun writing cute/retro/jazz-pop inspired stuff like the Say No! More soundtrack. 

 

In addition to electronic music, I also studied orchestration and arranging at Berklee College of Music, and graduated in 2014 as a piano principal with a degree in film scoring and minor in video game scoring. I had the opportunity to intern under Henry Jackman and Lorne Balfe after graduating.

 

 I also have a complementary set of skills as a sound designer. Having experience in game audio outside of music has helped me develop an understanding of how both music and sound design interact with each other in games and helped me develop additional technical experience in implementation and mixing. 

 

Trailers

Examples of my music featured in trailers